- galaxies
- beacons
- apparent horizon
- original horizon radius
made by Erez Y. Urbach
Push your boundaries
made by Erez Y. Urbach
You sit on a point mass $M$ in 2+1-dimensional de Sitter space. The geometry is exact (Vaidya–de Sitter):
$$\begin{gathered} ds^2 = -f\,du^2 - 2\,du\,dr + r^2 d\phi^2,\\ f = 1 - \frac{8GM(u)}{c^2} - \frac{r^2}{\ell^2}, \end{gathered}$$with $r$ the areal radius. In 2+1 dimensions a point mass makes a cone, not a black hole, and your horizon sits at $r_c = \ell\sqrt{1-8GM/c^2}$.
Lengths are in $\ell$, times in $\ell/c$, masses in $c^2/8G$ (the largest possible mass).
Each object is drawn where it was when it sent the light reaching you now. Its colour is the wavelength you receive, computed exactly through the changing geometry, and it fades as its light is redshifted. Galaxies look flattened along your line of sight, as light from their near and far ends implies.
Each tap sends out a shell of 12 beacons at $0.999c$, carrying $\Delta M$ of your mass. The galaxies came from you too: before the game started you launched them the same way, so you begin with a horizon that is still growing.
Light moves at 45°. Gold is your past, everything you have seen; blue is your future, everything you can still reach. The solid pink line is the event horizon (if you launch nothing more), the dashed pink line the apparent horizon, stepping out at each launch, and the pink dot the horizon as you see it now. Now keeps the present in view; Full shows the whole history.